![]() The studio also reveals that this is just one of two internal projects it is working on, the other described as an "unannounced new IP". The talk begins with a few basic facts - namely that Killzone: Shadow Fall is indeed a PlayStation 4 launch title, and that target - for the announcement demo, at least - is a "solid" 30 frames per second at native 1080p resolution. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics. ![]() Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware.
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